Interaction - Bachelor
A tangible digital toy designed to enhance engagement in learning. Developed to support the delivery of the Australian Mathematics Curriculum for 5–6-year-olds, specific to Geometry and Number. The toy includes a collection of multiple rods of varying sectional lengths. Each rod length has a set light colour. As rods are connected, the light colour changes to reflect the new length and sum value.

Instructional cards, based on the Australian Foundation Year and Year 1 Mathematics Curriculum, are to be used by teachers as modelling prompts to guide successful learning outcomes.
Each rod can be turned on or off using the push button. Resistance from magnets indicates to the user that they need to rotate one of the rods until the magnets attract. To control the colour logic, DIY magnetic connectors detect when two rods are joined. An ESP32-C3 Development Board in each rod calculates the sum colour of the rod values.
A set would come with multiple rod lengths up to ten. However, for this prototype, two sets of rods up to a length of five have been developed. When the sum of connected rods exceeds ten, groups of ten and remainders should be visualised. For example, if the rod length equates to twelve – the light blinks orange once to represent one group of ten and then illuminates red which equates to the assigned number of ones. In this case being two.
Lydia is a graduating Interaction Design and Business Management student who is passionate about creating tangible designs that aim to offer a balance between physical activity and digital interaction. Lydia is particularly interested in testing, critiquing and evaluating the usability of systems.