Interaction - Bachelor

WAY OF THE FORCE

Way of the Force is an interactive fiction game that takes place on an alien planet in a galaxy far away. The game tells the story of a hero who embarks on an expedition in search of the mythical item known as Lestoria. Throughout the story, the hero will face numerous trials. Such as fighting monsters or making a decision when faced with a moral dilemma. Each of the heroes' trials and decisions will have an impact on the hero's fate as well as many other lives on the planet and throughout the galaxy.

Way of the force video

A visual landscape of the jungles of Meria.

AIM

The aim of the game is to provide a digital, interactive, narrative-driven experience in which players may make decisions that influence the direction of the character’s life. The game’s goal is to inspire players to think critically when confronted with moral dilemmas. The game forced players to consider their choices because each move would result in different outcomes with varied consequences.

FEATURES

Zakia, the mechanical final boss of the game.

Boss Fights

Boss fights are one of the challenges the players will face along their journey. Because the game takes place in a dungeon temple, it features boss fights. Boss fights are intended to boost the intensity and stakes in the game when meeting the game’s boss. The chance-based fighting mechanism utilized may impact the player’s chance of winning or losing the game.

Nathan Cornelius

Nathan Cornelius is a Bachelor of Interaction Design student. Among other design fields, he is interested in graphic design, game design, and website design. He is passionate about creating a digital interactive experience that remains both accessible and innovative.